Sea Witch Labyrinth

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Azrael Highborn 0 1,011 by Azrael Highborn
Dec 28, 2007 2:14:08 GMT -5

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Sea Witch Labyrinth
Deep within the darkness of the seas of the Nefarious kingdom lays the realm of the Sea Witch, a sorceress who controls powerful dark magics and can be of some assistance to those who brave the journey to her realm, but such help always comes at a price: the thing which that person values the most. The first obstacle on the way is the collection of whirlpools; it is said that the witch collects the massive, powerful whirlpools, using her magics to bring them here, her own personal guard dogs. One must be very cautious when passing through, lest they be caught in the muscle of these waters, and slain by the force of the pools. Beyond the whirlpools lays a bubbling mire much like the swamps and marsh closer to the castle, but here the mud is deeper and far more perilous, with only a single, narrow, unmarked trail to make the journey safely. But even those who make it this far are not guaranteed survival; beyond the whirlpools and mire lies the forest that surrounds the witch’s home: it is a living forest of plants and animals constantly reaching, grapping, and holding those who pass through. Those who are caught are never to be let go, and die within the clutches of these plants. Only if one can make it safely to the center of this forest, where the grasping plants recede to more marshes thick with toads and water snakes, and enter the house built of human bones, will the witch give them the time of day, and even still requires the price for whatever it is they wish.
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