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Brine pools Sporadically placed among the ocean floor lie deep brine pools. The salt content in these pools are three to five times greater then the surrounding area and are toxic to marine life. Because of the high salt content the brine pools actually create a pool that has a greater surface content then the water surrounding it. That and the water is significantly warmer in said pools.Around these pools are mussel beds which many go to harvest. A word of caution; the locals know enough not to go dipping into the brine pools because of their toxicity. |
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The Freeze The open waters of Haesitatus are freezing, a mer person would only be able to spend a short time in these waters before becoming hypothermic. This time could be extended with special clothing however it does not remove the danger completely. If you can last however there are beautiful ice caves to explore, creating beauty of hypnotic proportions. |
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City of the Tribes Deep within a vast under water cavern lies what may or may not be called a city. Whale hides are stretched across deep sea coral and drift wood creating tents of various kinds. Vents pop up here and there keeping the waters warm and habitable. |
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Sea Witch Labyrinth Deep within the darkness of the seas of the Nefarious kingdom lays the realm of the Sea Witch, a sorceress who controls powerful dark magics and can be of some assistance to those who brave the journey to her realm, but such help always comes at a price: the thing which that person values the most. The first obstacle on the way is the collection of whirlpools; it is said that the witch collects the massive, powerful whirlpools, using her magics to bring them here, her own personal guard dogs. One must be very cautious when passing through, lest they be caught in the muscle of these waters, and slain by the force of the pools. Beyond the whirlpools lays a bubbling mire much like the swamps and marsh closer to the castle, but here the mud is deeper and far more perilous, with only a single, narrow, unmarked trail to make the journey safely. But even those who make it this far are not guaranteed survival; beyond the whirlpools and mire lies the forest that surrounds the witch’s home: it is a living forest of plants and animals constantly reaching, grapping, and holding those who pass through. Those who are caught are never to be let go, and die within the clutches of these plants. Only if one can make it safely to the center of this forest, where the grasping plants recede to more marshes thick with toads and water snakes, and enter the house built of human bones, will the witch give them the time of day, and even still requires the price for whatever it is they wish. |
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Azrael Highborn | 0 | 1,119 | by Azrael Highborn Dec 28, 2007 2:14:08 GMT -5 |
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